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1. Extending the PI feature to give actions in EVE more meaning. - in Player Features and Ideas Discussion [original thread]
This would require the scale now used in PI to be discarded, as colonies now extend over thousands of square kilometers. This is kinda like Simcity in space, as PI in most regards is turning into a PITA, having to micromanage the lives of mere m...
- by K'uata Sayus - at 2011.02.23 21:44:00
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2. Remove Stargates - in Player Features and Ideas Discussion [original thread]
Someone has most likely proposed this, but I didn't bother to read the 7 or so pages of comments. Anyway: Have stargates look like gigantic faces with their mouths open. When you jump you have to fly into the mouth! We could have clowns, vampire...
- by K'uata Sayus - at 2011.02.23 21:27:00
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3. So, Gallente... - in Player Features and Ideas Discussion [original thread]
Originally by: TriadSte I love everything Gallente You have my sympathies, you poor man. I suggest self-administered shock therapy for a start... EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM.
- by K'uata Sayus - at 2010.12.29 17:28:00
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4. A bit of an immersion breaker... - in Player Features and Ideas Discussion [original thread]
This has convinced me to attempt a grand expedition into the bowels of wormholedom. With only my covops frig and two slaver hounds as companions, I will go from wormhole to wormhole attempting to find a pristine system without customs offices. I...
- by K'uata Sayus - at 2010.11.11 19:04:00
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5. Boring monotonous combat graphics :( - in Player Features and Ideas Discussion [original thread]
I believe the priority is lag. Given the gimping and dumbing-down of weapon effects as well as sound issues, the game is being shaved of all "superfluous" content so major alliances can have their glorious fleet battles. The rest of us can jus...
- by K'uata Sayus - at 2010.03.22 14:46:00
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6. Wormholes should be a 2 way street. and not just for us. - in Player Features and Ideas Discussion [original thread]
Great idea. AFKers would have to roll the dice more often, undocking would be more exciting, and make it often enough in all areas to create a sense of danger wherever you are. Would Concord get involved? Would all those NPC ships cooling their ...
- by K'uata Sayus - at 2009.11.04 19:40:00
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7. Insurance icon sucks... - in Player Features and Ideas Discussion [original thread]
How 'bout "Astronomical Insurance Group" or AIG? (not that I'd ever insure a T1 ship anyway). EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM.
- by K'uata Sayus - at 2009.07.06 21:12:00
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8. Tactical Overlay - in Player Features and Ideas Discussion [original thread]
Edited by: K''uata Sayus on 02/07/2009 16:54:20 I use the TO all the time during missions. A dimmer/slider control for the brightness would be ideal. Of course, anyone who uses the TO extensively probably has some strong opinions about the p...
- by K'uata Sayus - at 2009.07.02 16:54:00
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9. autopilot low sec jump confirmation - in Player Features and Ideas Discussion [original thread]
Open starmap. Click "autopilot settings". Pick yer poison. Safe-(hi-sec), low-sec, or shortest, etc. If you've enabled autopilot, a column of dots appears on the left of your monitor just below the name of your destination system. Each dot repre...
- by K'uata Sayus - at 2009.06.18 17:38:00
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10. Mission filtering - in Player Features and Ideas Discussion [original thread]
I think the next expansion should include an "Easy" button on the UI. No matter what situation you are in (mission selection, lo-sec, fleet battle, Jita, too much Rat aggro, too many jumps from destination, not enough ammo, wrong fit, crappy cor...
- by K'uata Sayus - at 2009.06.04 14:11:00
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11. CCP, THIS DOESN'T MAKE ANY SENSE - in Player Features and Ideas Discussion [original thread]
Edited by: K''uata Sayus on 03/06/2009 20:14:25 Plutonium was discovered by a space dog named "Pluto", who sniffed out the element in a load of ore hauled by some grizzled miner. When its magical properties were discovered (giving Amarr stat...
- by K'uata Sayus - at 2009.06.03 20:13:00
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12. A darker EVE - in Player Features and Ideas Discussion [original thread]
Most systems are like flying in clouds. Enough already, give me dark space, distant twinkling stars, and a feeling of loneliness and impending doom.....
- by K'uata Sayus - at 2008.10.01 17:49:00
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13. Industrial Cruisers? - in Player Features and Ideas Discussion [original thread]
Edited by: K''uata Sayus on 18/09/2008 16:52:20 Edited by: K''uata Sayus on 18/09/2008 16:51:58 High slots, man. Room for turrets! EVERYONE SEEMS NORMAL UNTIL YOU GET TO KNOW THEM.
- by K'uata Sayus - at 2008.09.18 16:50:00
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